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Mount & Blade II Bannerlord e1.8.0 patch released

Mount & Blade II Bannerlord e1.8.0 patch released
Mount & Blade II Bannerlord e1.8.0 patch released
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TaleWorlds Entertainment has released our national pride Mount & Blade II Bannerlord patch e1.8. Although the new update is an SSD enemy with its 35 GB size, it brings many improvements and innovations. In fact, TaleWorlds invites players to read it on its website, as the update could not fit all of the innovations in the Steam announcement.

Mount & Blade II Bannerlord e1.8.0 patch that TaleWorlds couldn’t fit on Steam

The full patch notes for the dev update are featured at length on the site, but we don’t think every player will want to read it. In this news, we will talk about what we see as important and the ones that affect the game experience the most. As in every update in the patch content, many bugs that caused the game to crash have been fixed. However, although it has been in early access for a long time, it is known that there are still errors that cause the game to suddenly close.

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Along with the crashing problems, a lot of bugs have been detected and fixed and a smoother gaming experience is promised. One of the newly added features is the ability to reset clan members’ perks from Arena Master. Now, players will be able to reset their clan members’ attributes and shape them as they wish. In addition, there are new regulations regarding the player’s perk points, especially in the Medicine section. Players will now be able to gain experience points faster in this area.

Mount & Blade II Bannerlord e1.8.0 patch released

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Along with gameplay adjustments, many performance improvements are among the targets of the new update. It is explained in the patch notes that CPU performance is improved, especially during sieges. At the same time, optimizations have been made regarding dropped weapons, artificial intelligence formations and artificial intelligence logics. This will ensure that the stuttering-style problems we call stutter are less frequent.

During the wars, improvements have also been made in the participation of support troops in the war. Reinforcements will now spawn near the battle’s deployment limits and we will not wait for them to join the battle for long. However, the first wave of troops will always spawn on the original path, depending on the location and size of the battle on the map. At the same time, an AI will choose for you the safest area for reinforcements to spawn. This will prevent the soldiers participating in the meltdown immediately.

It is long and patch notes that seem endlessWe can say that it was a little sad not to see an improvement in Turkish localization. 

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