A statement came from the developer for Ubisoft’s pirate-themed Skull & Bones game, which has come to the fore again after a long time and we even know its release date. Ryan Barnard, who served as the director of the project, included new explanations.
We are asked to “write our own story” in the game Skull & Bones
Made by TrueAchivements with Barnardin the interviewhe was asked good questions about the details of the game. According to Barnard’s statements, Skull & Bones will not be a story-driven game, but players will be able to learn small pieces of story from NPC characters called Kingpins. In this way, we will be able to see some stories about the world of the game at the same time as we get the contracts. “The game has an underlying storyline about its universe, but we didn’t put the main focus on that,” says Barnard.
When asked about the mechanics of the game, he replied that “there are a lot of gameplay mechanics on land, too; you will be able to craft, strengthen and socialize your ship, and customize your hold and captain at the same time.” He adds that the game, which will not include combat mechanics on land, focuses entirely on naval battles. This situation had received reactions from the players before.
What distinguishes Skull & Bones from games like Sea of Thieves is, as Barnard puts it, “having a wide variety of naval combat and role-playing elements”. It is said that the feeling of developing and making progress while writing their own stories will be intense.
The Skull & Bones release date has been announced as November 8, 2022. The anticipated production of Ubisosft will be released for PS5, Xbox Series X / S and PC. After the game is released, it will be supported with free content. They say that they are making a plan in this regard by turning to the content that is popular among the players.